A fast, tactile arcade game about flicking coins across a board to clear targets.
We play phone games until our thumbs ache, then write about what works and what doesn't. Right now we've been hooked on Coin Strike, a snappy little arcade title we just finished testing. Browse our picks, read full reviews, and skip the ones that waste your time.
Read the review «Coin Strike» →
Arcade · 4.6★
No review goes up until someone on the team has sunk real hours into the game. No press kits, no second-hand opinions.
Studios don't buy scores from us. If a game is dull, we say it's dull, even if everyone else is raving.
A lot of what we cover comes from your messages. Suggest a game and there's a good chance it lands on a phone here.
A fast, tactile arcade game about flicking coins across a board to clear targets.
An arcade racer built entirely around holding a perfect drift through glowing corners.
A compact mobile RPG with turn-based fights and a surprisingly moody little world.
A real-time naval strategy game where positioning beats brute force.
A gentle exploration adventure about lighting a fading world one path at a time.
A chill logistics sim about running airborne cargo routes between floating islands.
Neon Drift Circuit skips the simulation nonsense and goes straight for the fun. You tap to drift, release to grip, and chain long slides to build boost. It's all about rhythm, and once it clicks you'll be leaning into your phone like it changes anything.
A week with the flick-and-clear game that keeps pulling me back for one more shot.
Short races, big drifts, and the games that nail the feel without the fuss.
The portrait-mode, one-thumb picks that survive a crowded commute.
A look behind our ratings and why we don't hand out tens.
«A fast, tactile arcade game about flicking coins across a board to clear targets.»
«An arcade racer built entirely around holding a perfect drift through glowing corners.»
«A compact mobile RPG with turn-based fights and a surprisingly moody little world.»
We mix what's trending, what readers send us, and what we stumble on while digging through the stores. A game has to survive real playtime on our phones before it earns a review. If it gets deleted in frustration after a day, it usually doesn't make the cut.
No. Nobody pays for a score or a nice word here. If a developer offers us a game early we might take a look, but it doesn't change what we write, and we'll tell you if a game disappointed us.
Please do, a lot of our coverage starts that way. Send us the name and a line about why you like it through the contact email. We read everything even if we can't get to every suggestion quickly.
We keep it light and clearly separated from our writing. Our reviews, like the Coin Strike piece, are never shaped by ads or sponsors. If that ever changes, we'll say so plainly on the page.